Designing for Google Glass

During SXSW I was able to attend Timothy Jordan’s talk on designing and developing for Google Glass. I’m somewhere in here – a photo taken directly from Jordan’s Glass:

SXSW Crowd for Google Glass

Two things struck me from the videos that I’ve seen from Google’s promotional videos:

1) The 100% hands off view is not totally accurate, as you’re touching, taping and swiping the side of the Glass often, and 2) the “augmented view” is also not 100% what has been imagined from the movies or other early phone based, or game based augmented reality experiences.

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