Designing for Google Glass

April 9, 2013 at 9:30 am

During SXSW I was able to attend Timothy Jordan’s talk on designing and developing for Google Glass. I’m somewhere in here – a photo taken directly from Jordan’s Glass:

SXSW Crowd for Google Glass

Two things struck me from the videos that I’ve seen from Google’s promotional videos:

1) The 100% hands off view is not totally accurate, as you’re touching, taping and swiping the side of the Glass often, and 2) the “augmented view” is also not 100% what has been imagined from the movies or other early phone based, or game based augmented reality experiences.

I’m speaking @ the Dallas Digital Summit tomorrow

December 3, 2012 at 4:16 pm

Tomorrow I will be speaking at the Dallas Digital Summit in the User Experience & Design track @ 4:10.



I’ll be speaking about Lean UX (and related topics) – dubbed: Fail Fast, Learn Fast, Move Fast: My UX journey to move faster. I’ll post my slides right after the talk (because you know I’ll be editing them until I’m on stage ;-)

The tickets are currently sold out, but if you’re there be sure to say hello! And if you’re not, you can follow along #DDSum12.

Designing for Sensors 
& the Future of Experiences

November 29, 2012 at 9:00 am

Jeremy Johnson - Designing for Sensors 
& the Future of Experiences

This year at Big Design I spoke about Designing for Sensors 
& the Future of Experiences. This is something that’s near and dear to my heart as we move forward into an exciting time as Designers.

Game On! Gamification @ Big Design 2011

October 24, 2012 at 9:00 am

Game On Blog Post

I’m a little behind on this, but it’s always interesting to look back. In 2011 I gave a talk to a couple local groups and at the Big Design Conference on Gamification. We were hot off the heals of SXSW, where we had a great many talks, startups, and guests from the gaming world. But after more than a year, it’s still gaining ground, and we’ve yet to see the hockey stick growth in adoption – but I think it’s still coming.

Sound knowledgeable about moving your iOS app to Android in around 10 minutes

April 1, 2012 at 11:33 pm

As Android gains ground, iOS may not be enough for some brands. And with limited budgets and development constraints, sometimes you can’t give your app the full “Android Treatment” it should deserve. I’ve put together a mini guide to go over some common ways to get your iOS app over to Android, while keeping it consistent (mostly) with today’s Android patterns.

Gesture vs. Touch – observations from the Kinect for developers event

February 8, 2012 at 5:16 am

This past week I was able to speak to a large room of developers at the Gravity Center, who were all there to learn more about developing for Kinect. Which is really developing for sensors – of course Kinect development is much more exciting than sensor development :-) You could also say it’s designing for NUI – Natural User Interfaces, ways you’d expect to interact with interfaces if we didn’t have things like mice in the way. I was asked to speak, as a Designer (and the only one in the room) on the trends of Kinect interfaces, and give my perspective.

Gamification 101 @ Refresh Dallas Meeting

October 18, 2011 at 8:59 am

Last week I gave my Gamification 101 presentation to the local Refresh Dallas meeting. This was the second meeting since bringing Refresh back, and I was glad to see around 40+ Designers, developers, and other creative types attend.

Gamification 101 @ Refresh Dallas this week

October 11, 2011 at 8:09 am


Back in July I gave a talk during Big Design’s Gaming track on… what else, but one of the hottest UX topics around: Gamification. This was kind of a Gamification 101, to get everyone tuned into what’s going on, what people are doing with it, where you can learn more, etc… With over 150 slides of Gamification goodness – you got a good high-level view – and I’m giving the 101 again – with some updated tweaks at this month’s Refresh Dallas.

Big Design UPA Dallas Preview Event

July 1, 2011 at 9:19 am

This week the local Dallas UPA held a Big Design Preview event, where 40+ people got to hear 10 minute previews on some of the great upcoming talks here at the GameStop office.

Words with Jeremy

October 20, 2010 at 11:13 pm

I was lucky to have been asked to be part of the TEDx Dallas Idea Week. CoHabitat hosted a Mobile Salon, where myself and others talked about and answered questions about mobile design and development.