Designing for Google Glass

April 9, 2013 at 9:30 am

During SXSW I was able to attend Timothy Jordan’s talk on designing and developing for Google Glass. I’m somewhere in here – a photo taken directly from Jordan’s Glass:

SXSW Crowd for Google Glass

Two things struck me from the videos that I’ve seen from Google’s promotional videos:

1) The 100% hands off view is not totally accurate, as you’re touching, taping and swiping the side of the Glass often, and 2) the “augmented view” is also not 100% what has been imagined from the movies or other early phone based, or game based augmented reality experiences.

Designing for Sensors 
& the Future of Experiences

November 29, 2012 at 9:00 am

Jeremy Johnson - Designing for Sensors 
& the Future of Experiences

This year at Big Design I spoke about Designing for Sensors 
& the Future of Experiences. This is something that’s near and dear to my heart as we move forward into an exciting time as Designers.

Game On! Gamification @ Big Design 2011

October 24, 2012 at 9:00 am

Game On Blog Post

I’m a little behind on this, but it’s always interesting to look back. In 2011 I gave a talk to a couple local groups and at the Big Design Conference on Gamification. We were hot off the heals of SXSW, where we had a great many talks, startups, and guests from the gaming world. But after more than a year, it’s still gaining ground, and we’ve yet to see the hockey stick growth in adoption – but I think it’s still coming.

Big Design 2011 – bigger, better, and ready for 2012

July 27, 2011 at 9:07 pm

Year three. Really? Yes! The team from Big Design put on another great year – and I was glad I could help in some small way. From bringing in top talent to Dallas – to being the one big event each year where all Dallas area designers can meet and mingle – Big Design is great at providing a low cost way to become inspired and network with like minded designers, developers, and social media mavens. Check out my cameo in the above video, and for more check out this year’s photo gallery.